New patch notes are up, there are a lot of them
https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-pu02-december-17-2013-6am-pt-1pm-cet.162621/
was going to copy and paste them over but there are far too many so here are a couple of things:
Spawn Beacons can no longer be placed inside facility walls
You can now deploy at any warpgate regardless of your current continent.
Functionality for a squad leader to mark a cap point has been added. This will add arrows to the objective indicator on the HUD that your squadmates can see. Hold the spot button down (q by default) to bring up the quick menu while targeting a capture point to set the indicator.
We’re going to make changes that require the Harasser to use its speed to get closer to targets and create more risk versus reward. So, the range of most Harasser weapon variants is being lowered. In addition, anti-personnel style vehicle weapons are receiving buffs against light-armor. These weapons also generally have a higher RPM and faster projectiles so they are more capable of hitting a high speed target. Being able to repair on the move is too strong of an advantage, but we do like it as an option. So the effectiveness of repairs made from the rumble seat has been reduced to 30%
Mana Anti-Vehicle Turret Changesprojectile lifespan was reduced from 15 to 10 seconds. This drops its max range to match the AV turret’s render distance.
Nanoweave no longer increases the player’s health pool. It now adds a resistance against infantry small arms and rapid fire vehicle weapons only.All Nanoweave certs have been refunded
Tank mines and anti-personal mines are no longer highlighted by thermal or night vision
https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-pu02-december-17-2013-6am-pt-1pm-cet.162621/
was going to copy and paste them over but there are far too many so here are a couple of things:
Spawn Beacons can no longer be placed inside facility walls
You can now deploy at any warpgate regardless of your current continent.
Functionality for a squad leader to mark a cap point has been added. This will add arrows to the objective indicator on the HUD that your squadmates can see. Hold the spot button down (q by default) to bring up the quick menu while targeting a capture point to set the indicator.
We’re going to make changes that require the Harasser to use its speed to get closer to targets and create more risk versus reward. So, the range of most Harasser weapon variants is being lowered. In addition, anti-personnel style vehicle weapons are receiving buffs against light-armor. These weapons also generally have a higher RPM and faster projectiles so they are more capable of hitting a high speed target. Being able to repair on the move is too strong of an advantage, but we do like it as an option. So the effectiveness of repairs made from the rumble seat has been reduced to 30%
Mana Anti-Vehicle Turret Changesprojectile lifespan was reduced from 15 to 10 seconds. This drops its max range to match the AV turret’s render distance.
Nanoweave no longer increases the player’s health pool. It now adds a resistance against infantry small arms and rapid fire vehicle weapons only.All Nanoweave certs have been refunded
Tank mines and anti-personal mines are no longer highlighted by thermal or night vision