Armor vs Armor notes:
- Size does matter (Prower, AP, secondary, "choose armor over infantry" sundy solution)
- Straight for the ass (game mechanics regarding calculating front/behind dmg and shot angles)
- Stamina (relocate often, how disperse inc dmg among group (rotate shooting) to be able to keep pressure up)
- The Art of Gangbang (Work in pairs, position of buddy)
-
Balls to the wall play (emergency back up ass into wall to avoid enemy dmg bonus when outmanouvred)
Side note:
Stealth prowler loadout theme
Anti-Air notes:
- Close & Cosy (draw them in, then fire)
- Game of Ass (relocate often to avoid synchronised gangbangs)
Personal note for AA:
I prefer combat chassis for skyguard due to when facing crawlers (good pilots that creep up on you when they have your position) then speed is not as important as being able to get around corners, gun up quick & smooth.
Then I can use the same small piece of cover for many different angles, ex the same rock is now a "movable" shield, but I am the one moving around it. So in a sense I'm baiting to draw them in, use my "shield" to avoid taking dmg and then I have a ca 1-2 clip kill (good pilots will disengage quick but still take a lot of initial dmg (so no 1 clip kill), but i finish most of these of at range when they believe they are safe and stop jinxing) (Prefiring - the pilot disenganges, swoop around obstacle at range to break los (typically large Hossin tree) and re-engage, then I start to fire before he appears on the other side. Even with the minimized dmg at range he will then take most of the load right in the face right as he appears, making it a killshot if smoking after initial engagement).
Overall:
I think it was good.
The demos was useful because I believe several players have never really noticed the details in the execution which really makes the difference. Ex: which faction is OP?
To make it stick we really need to do follow up with repeat training sessions with focus on armor (just as we try to get done with infantry), but that is a topic on it's own.