[quote="SankakuGames" post=24950]
As I always say, I'm still learning, Looking to improve things and invest money into what I'm doing. You all mentioned I float around too much so I cut down this time xD
[/quote]
From what I've noticed when my friends and I tried to do the same for misc sports some years back, the newb mistake we all did was to use the zoom. Slow, steady movement to the point of almost static camera worked a lot better because when the game was on most viewers preferred to have an overview/to see as much as possible of the field so they could better guess/read the plays themselves. Any up close details had to be made by a second camera which produced the material for the replays during pauses.
Camera work is an art, no doubt about that There might be some good info on this for sport casts or similar?
[quote="SankakuGames" post=24950]
I want to further develop my HUD's and all that kind of stuff to look more professional! Got an awesome Mic now, green screen works very well!
[/quote]
"Perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away", if you manage that then you are golden
My suggestion is to get rid of as much clutter as possible, let the game itself be the content. If there is no pressing need of showing it, like lets say a sponsor logo (which pays the bills) or a score board (which serve as a vital function in a fast scoring game), then don't show it. The real value is in presenting the content, not the wrapping.
[quote="SankakuGames" post=24950]
At same time, i have a child coming in Feb, That should make streams a lot more fun! [/quote]
Best of luck to you with both the esport casting and the baby
As I always say, I'm still learning, Looking to improve things and invest money into what I'm doing. You all mentioned I float around too much so I cut down this time xD
[/quote]
From what I've noticed when my friends and I tried to do the same for misc sports some years back, the newb mistake we all did was to use the zoom. Slow, steady movement to the point of almost static camera worked a lot better because when the game was on most viewers preferred to have an overview/to see as much as possible of the field so they could better guess/read the plays themselves. Any up close details had to be made by a second camera which produced the material for the replays during pauses.
Camera work is an art, no doubt about that There might be some good info on this for sport casts or similar?
[quote="SankakuGames" post=24950]
I want to further develop my HUD's and all that kind of stuff to look more professional! Got an awesome Mic now, green screen works very well!
[/quote]
"Perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away", if you manage that then you are golden
My suggestion is to get rid of as much clutter as possible, let the game itself be the content. If there is no pressing need of showing it, like lets say a sponsor logo (which pays the bills) or a score board (which serve as a vital function in a fast scoring game), then don't show it. The real value is in presenting the content, not the wrapping.
[quote="SankakuGames" post=24950]
At same time, i have a child coming in Feb, That should make streams a lot more fun! [/quote]
Best of luck to you with both the esport casting and the baby