Suggestions to the higerups. No ill feelings meant

supermoo

New Member
Oct 26, 2012
6
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Disclaimer
I'm not mentioning any names and never will relating to this. This is Suggestions and my opinion. If you drama over this then you are a Drama queen

I feel that the leaders in this outfit has gone in a stall. And as a avid supporter of progress I must say something
These are all my suggestions and how I feel it could be boosting both morale, structure and funness <- yes my own newly created word
[ul]
[li]I am super active every day just not much on the forums(the design hurts my brain)
But one main thing I've seen developed over the last 2 weeks is the neglecting of reality for some people.[/li]

[li]Since we are recruiting left and right I see 2 types of people joining
People who want to play together but only needs a point and then they figure out by them self what the best action is.
And the ones that want to be part of some leadership where we like to receive the orders and be tactile.[/li]

[li] Having both in the same channel and try to tactile the unwanting, that usually ends up in people doing whatever they want and someone gets frustrated.[/li]

[li]Ask people what they want to do, be the tactile ones or just receive the way point and go lone wolf, People are different and see the game different as well
Also Being in the tactile group divide up in 2 or 3.
Infantry, Air and or Armour squads. Zerging around in ALL sundys or lightnings is a greenie tactic. fun for the first 2 minutes then people gets to distracted.[/li]

[li] I am asking around what people like to do when they are ground and air, so we can all get an idea of what we want and also, do something we want to do.[/li]

[li]Comms while we are tactile needs to be sorted out as well because limiting to 20 is either weird when the game is build for squads of 12.(so 12 of 24 seems to be the logical numbers)[/li]

[li]IMHO the Listing of squads should be held responsible of the Squad leader, List all squads. it is possible. Having the leader taking up a second job seems illogical, unnecessary and de-constructive to me.
this also opens up the possibility for Disconnects to reconnect and join their squad without having to bug the leader at any time.
The Squad leaders should also take action and specialise in their squads. Infantry, Armour or Air, this makes it easier for people to recognize whats going on.
Reaper 1 Infantry (AlphaSquad)
Reaper 1 Infantry (BravoSquad)
Reaper 2 Armor (CharlieSquad)
Reaper 3 Air (DeltaSquad)

and new platoons when needed, but keeping the Squad leader to the one that has comms to the other leaders.
[/li]

[li]Have a Coms night to talk and learn about the changes SOE is implementing. been seeing a lot of people not getting the basic mechanics half the time and then drama starts.[/li]

[li]Now lets just have fun. And now I really hope I wont get banned because I spoke my mind.[/li]
[/ul]

I am a rambling man, and with a tendency to not shut up, but I'd rather be honest and get it out that bear the grudge and haunt my self
 

Boostoff

You, Me, Closet, 7Min, Heaven, Now..
Oct 7, 2014
269
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Washington, USA
www.BRTD.net
We encourage constructive critisizm by all means!!
We are growing at a rapid pace, and recruiting has been halted pending the release of PS2. People not actively participating in regluar BRTD events will be asked to participate, and those no longer playing the game will be removed to give us a more accurate account of what we will be working with. For the most part there is only 10-15 people running an outfit of over 300 (rough count as of yesterday, some are not added in game yet).
Please jump online and try your hand at Squad Leading, and bring up things for the meetings we have every month. We would love to have you speak to the outfit leadership regarding positive change and morale boost.

Other than that, the beatings will continue until morale increases!

;)
 

Juggernaut

Interwebs Mechanic
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Jul 20, 2006
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shanecunningham.me
We do listen mate,

We found out that we had a troll in our outfit he was quickly shown the door, we do not make a habit of kicking members easily.
The reaper system numbers can be refined up or down. but we are NOT changing it till we are settled after launch. we are changing for the better and we have tryed out many new ideas. but we are find that we can't please everyone ,nor do we want to, we know what is working and what isn't. running a group this large is very time consuming and difficult at times. the officers have put in a insane amount of time to keep this outfit going over the years.
we all love this outfit.
 
D

DLC602

Guest
[quote="Boostoff" post=5820]

Other than that, the beatings will continue until morale increases!

;)[/quote]

HERE HERE! :D
 

supermoo

New Member
Oct 26, 2012
6
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3
[quote="Juggernaut" post=5825]We do listen mate,

We found out that we had a troll in our outfit he was quickly shown the door, we do not make a habit of kicking members easily.
The reaper system numbers can be refined up or down. but we are NOT changing it till we are settled after launch. we are changing for the better and we have tryed out many new ideas. but we are find that we can't please everyone ,nor do we want to,
we know what is working and what isn't.
running a group this large is very time consuming and difficult at times. the officers have put in a insane amount of time to keep this outfit going over the years.
we all love this outfit.[/quote]

------------

That phrase, yes and no it seems. well I do speak from experience as well mate, not trolling, but yelling at people because we found out something that worked and you didn't seem to like it is not a solution.

We ran a very successful OPEN air squad the other day and supported all the ass's to the fullest, only problem was enough pilots for the gunners.

The air comm was very hectic and would destroy any other comm because gunners and all 8 pilots needed to navigate in 3 planes(not crafts. the math expression).

I'm not suggesting a change, I'm suggesting a structure, one that seemed to work wonders.

We are starting to love the outfit because we can speak our mind and be a part of it, not just *peon*Job's Done*peon*
 

Yenzal

New Member
Nov 7, 2012
138
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Posted this in the Air Force Training thread and I'll post it here too since it's relevant to the topic:

I don't think having vehicle divisions in-game is a good idea. They'll be jerked around between all Reaper teams or their own objective; they will get less information from infantry (or anything on the ground, if air); they will eventually die and have CD on their vehicles or run out of resources; and some good vehicle pilots supporting each Reaper team is better than having an entire platoon assisting one Reaper team at a time.

Handling a division dedicated to vehicles is difficult and ineffective, whereas if you have some good air and ground vehicle pilots in each Reaper team they can pull their vehicle when it is needed, get better information on enemy locations and seamlessly integrate back into infantry, air or armor, whichever is needed.

Of course, some times we should all pull air or armor (and we do), just for fun or to counter mass enemy air or armor.

------------------------------------------------------------------

I think BRTD's leaders are doing fine. The outfit is developing and so are its leaders and members--there will be negative and positive things as we do, but I feel we are heading in the right direction, even if there will always be differences of opinion on how things should be done.

I have one suggestion for command though: if you want to chat with your fellow mates in command, please make an example of yourself and do it in Whisper or another channel when we're in a fight or members in the channel are confused and trying to find a fight.

I get that it is your outfit and that you've put the most work in it, so if anyone should be allowed to chat it's you guys, and I'll be tolerant if I have to, but that doesn't stop it being needlessly annoying when it's so easy to make the chat private.
 

supermoo

New Member
Oct 26, 2012
6
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3
First off I think its a Great idea. As far as I can understand you are complicating things alot.

If people want to fly air and they know their gunner/pilot, let them.
I'm talking about an squad IN the platoon being air, to support the platoon, PL controls then so its up to the PL to give the intel needed not random infantry.

Cooldown and resources is not an issue if people makes sure to practice their flying. and for instance. a lib pilot with his fav gunner = a 5 min CD, with resources as only problem but this is why we are doing something diverse. to make sure that there is anti air and anti ground to basically lock it down.

I cant imagine random chatter from inside the biolab is relevant to the air people on the outside making sure. NO ONE ELSE IS JOINING.

Its not difficult or ineffective. Ineffective is to not utilize peoples abilities, and not making sure that we atleast have the best chance on all fronts.

And Zerging is fun untill we die horribly all the time it seems.

If we are growing this division shouldnt be a problem at all. mass in numbers, and squads of everything.. WHY NOT.
 

Yenzal

New Member
Nov 7, 2012
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I'm not sure I understand exactly what is you want Supermoo, so I'll ask.

An air or armor squad in a Reaper platoon would be about how many people?

Would they always be in their vehicles, no matter the situation?

Would they be in their own squad in-game, e.g Charlie and Delta?

Would they want to be in the same platoon and squad as their friends or members they are familiar with?

Would they be in their own channel on Mumble, thus needing the PL to give them directions he has gotten from those on the ground?
 

supermoo

New Member
Oct 26, 2012
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1. 3-24 or how many wants to fly just as long as people is having fun and not getting spammed in the ears with useless information.
2. well I love to gun a lib, so i love being in the air at all times. but its up to the person i recon.
3. if they are in their own squad they can easier follow the other colours, but I guess its to make it simpler for the PL to say Alpha go there instead, alpha minus the fly people. or the PL say go support Alpha. and they know where they are faster.
4. well would be a plus if people who are familiar with their flight patterns fly together. but i'm open to let my gunnar seat go to others as long as people are having fun.
5. own channel on mumble makes it easier to comm.. letting the PL to say emergenzy stuff to the Flightcrew if needed but they will follow the platoon waypoint if not directed. also serving as a advanced scouting team if needed for the PL

I'm not trying to start a segment with elitist. but more flying people can join no matter how many. and we just follow orders but rather stay in the vehicles imho.
 

Placid

Active Member
Sep 21, 2014
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We've already seen that an approach to divisions which is too rigid like when we first attempted it won't work.

That said I think the last few nights have shown that a relaxed approach to an air squad can work really well and benefit the entire outfit; those who've participated have really enjoyed themselves and those on the ground have regularly said the added recon and firepower aspect goes extremely well with accomplishing the objective.

I think part of the issue is that air squads can be seen to have a bit of a stigma associated with them as a group of air can seem more isolating than a squad of people in ground vehicles both because of physical distance from the ground action, and the fact that it's more difficult to feel a direct part of the infantry war.

There will always be people who want to fly organised air ops and I think the last few nights of informal trainings has proven that this can be really very effective so I think there should always be provision to do so if it's what people want to do. Those who participate are still directly supporting the ground war and often greatly reducing the time it takes to conquer an objective and I think that can prove extremely helpful.

I would like to continue to be part of these trainings post launch and allow the concept of the air squad to grow. Developing connections and building skill between people likely to cert into air and allowing people to move in and out of the squad whenever they feel like it could be a really good approach.

At the end of the day everyone will want to play the game and support the outfit in their own way, it seems reasonable to try and let this happen as much as possible while keeping the community spirit strong and maintaining a good combined arms approach so we're prepared for any eventuality.

Just my thoughts anyway, thanks for reading :)
 
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Feradomurus

Member
Oct 31, 2012
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So far I've only played in the air squad once, which was last night. But I've always enjoyed flying in this game, and after last night I discovered how very fun, and not to mention effective, it was to play as an air squad and work as a team in the air. Thanks to being in the same squad and having our own mumble channel, we did a great job on sticking together, communicating and coordinating. We covered each other's backs and as a result we became very survivable; it wasn't often that anyone went down, I even had the exact same mossy during the entire time I was in the squad (over 2 hours). I think we really managed to support the outfit and I greatly enjoyed my time in the air, I would love to do this kind of thing a lot more after launch.
 
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