Now i will again be only nay sayer . This is gonna turn into zerg fest with no or little use for small precise squads. Its still not drastic as it would be with only one direction of assault but channelling smaller groups into zergs is counterproductive. You cant dance around big blob with 12 good and fast people because you will constantly get rolled over by bunch of muppets /facepalm
I’m going to disagree with you here. The way I see it, small squads will be far more likely to be able to contribute.
A hypothetical situation: you see on your map a base is falling and is in fact clearly lost (the new information on SCU and gen conditions allows this). The base has exactly 3 minutes until it is capped (the new timer system gives an accurate time). You can also see that this base leads to only one other outpost.
These simple things, which are now far more accessible, give you crucial information. You know where the enemy is, where they are going, when they are going there and with how many they are (perhaps relative, but I allows you to avoid massive overpowering numbers).
Timing ambushes become incredibly easy! Before, there was no way to set up a useful defense let alone an ambush because there were so many possible points to attack. At any given time, at least half a dozen areas were under contention and even more were vulnerable to enemy attacks. With a more limited number of battlefields, you can actually use squad based tactic to influence these larger battles.
Back to our hypothetical example, with all this knowledge you could for example; take a squad and start mining the access road, setup a heavy-assault ambush, prepare a bombing run on the approaching tank column, put up your prowlers overlooking a likely access point.
Even when the fight is going on; you could setup an AA site between the battle and the most likely approach of aircraft, intercept enemy tanks, (intercepting sundies is more difficult due to the larger amount of possible spawn locations).
Each and every one of them can easily be executed by a single squad. And they are
only possible because there are fewer battlefields, more information and more predictable routes. As a defender there were just too many potential places to protect and the attacker could switch targets far too easily.
Yes, taking bases is more difficult with a single squad but that’s it. That is the only thing that becomes more difficult now, while it adds so much more. To say that squads (or small outfits) are now useless is an incredible disservice to a game that has so much potential for actual tactics.