Full notes can be found here, however here are the highlights:
General Stuff
[ul]
[li]AMERISH CONTINENT!!![/li]
[/ul]
So yeah, we need to go own that
[ul]
[li]Grenade kill fix[/li]
[/ul]
Hopefully no more sticky grenades and killing yourself now
[ul]
[li]Indar has had some changes to capture area sizes and there's more cover around them[/li]
[/ul]
Squads
[ul]
[li]If you are in a squad and not the squad leader, the option to drop-pod on your leader is now available from the hotspots panel in the map screen.[/li]
[li]Spawn beacons no longer cost resources or use up a tool slot. Squad leaders will be able to use the spawn beacon on a timer.[/li]
[/ul]
Big update to our weapons
[ul]
[li]T1 Cycler: Increased vertical recoil. Reduced horizontal drift. Decreased starting hip fire accuracy.[/li]
[li]RF-3: Increased accuracy. Reduced vertical recoil. Gave horizontal recoil a more predictable pull to the left. Reduced damage at long range.[/li]
[li]SABR-13: Fixed bug causing accuracy to be worse when crouched. Increased projectile speed. Reduced vertical recoil to allow more consistent landing of follow up shots at range.[/li]
[li]TRAC-5: Initial recoil direction is more predictable. Small increase to reload time when a bullet is in the chamber. Reloading when empty remains the same.[/li]
[li]LC2 Lynx: Reduced vertical recoil.[/li]
[li]T5 AMC: Very small increase to first shot recoil, but made direction more predictable. Reduced horizontal drift.[/li]
[li]T9 CARV: Reduced horizontal recoil. Small reduction to recoil recovery rate.[/li]
[li]T9 CARV-S: Increased rate of fire to 750 RPM, from 700. Reduced horizontal recoil. Increased projectile speed. Reduced initial recoil, making the burst fire mode more useful.[/li]
[li]MSW-R: Overall reduction in recoil. Increased rate of fire to 800 RPM, from 750, to better match the hip fire accuracy's benefit in CQC.[/li]
[li]Repeater: Increased accuracy. Small reduction to damage at long range.[/li]
[/ul]
General Stuff
[ul]
[li]AMERISH CONTINENT!!![/li]
[/ul]
So yeah, we need to go own that
[ul]
[li]Grenade kill fix[/li]
[/ul]
Hopefully no more sticky grenades and killing yourself now
[ul]
[li]Indar has had some changes to capture area sizes and there's more cover around them[/li]
[/ul]
Squads
[ul]
[li]If you are in a squad and not the squad leader, the option to drop-pod on your leader is now available from the hotspots panel in the map screen.[/li]
[li]Spawn beacons no longer cost resources or use up a tool slot. Squad leaders will be able to use the spawn beacon on a timer.[/li]
[/ul]
Big update to our weapons
[ul]
[li]T1 Cycler: Increased vertical recoil. Reduced horizontal drift. Decreased starting hip fire accuracy.[/li]
[li]RF-3: Increased accuracy. Reduced vertical recoil. Gave horizontal recoil a more predictable pull to the left. Reduced damage at long range.[/li]
[li]SABR-13: Fixed bug causing accuracy to be worse when crouched. Increased projectile speed. Reduced vertical recoil to allow more consistent landing of follow up shots at range.[/li]
[li]TRAC-5: Initial recoil direction is more predictable. Small increase to reload time when a bullet is in the chamber. Reloading when empty remains the same.[/li]
[li]LC2 Lynx: Reduced vertical recoil.[/li]
[li]T5 AMC: Very small increase to first shot recoil, but made direction more predictable. Reduced horizontal drift.[/li]
[li]T9 CARV: Reduced horizontal recoil. Small reduction to recoil recovery rate.[/li]
[li]T9 CARV-S: Increased rate of fire to 750 RPM, from 700. Reduced horizontal recoil. Increased projectile speed. Reduced initial recoil, making the burst fire mode more useful.[/li]
[li]MSW-R: Overall reduction in recoil. Increased rate of fire to 800 RPM, from 750, to better match the hip fire accuracy's benefit in CQC.[/li]
[li]Repeater: Increased accuracy. Small reduction to damage at long range.[/li]
[/ul]