D
Dotz0r
Guest
I can not be the only one here who misses the days of beta, where 100% of the people in the platoon - which i may add was 48 people all knew what was going on / needed doing / knew what they were doing.
There was no need to call clear comms constantly for it to be called and people still chatter away and have to be reminded several times over and over, sundy buses were ready and full with 12 people before the base flipped, volunteers were a plenty and everyone was on the same page. Squads followed their #1 slot - the SL and we snaked across the expanse of indar in 4 little "snakes" accomplishing things it takes us hours to do now. Medics were there, engineers were there.... AA was up - "i am with you" "don't tap ill get you" "so and so behind you!" "bravo 6 needs ammo!" "bravo 4 coming!"
Back in the day when mumble chat was more active then today - but nobody cared because it was critical. Without communication nothing is achieved. Now it seems that people dare not speak in game terms. If they do speak - its some random crap which throws people off what is trying to be achieved. 70% of the platoon is working and the rest is having "story time" with the usual "loud" suspects.
We have gone from 48 man platoons, to 24 - to trialing 12 man squads, i don't care for sub-arguments or the like but 12 man squads are the way forward.
We should have gone from 12, 24, to 48 - NOT the other way around. Half the BRTD playerbase can not even play as a squad never mind a platoon!
What i am trying to get at - is that we need to go back to beta. In terms of ethos and game-awareness. Our beta-backbone player wise is lowering at a rapid pace -swamped with recruits and there is hardly anyone for these recruits to aspire to be-like. People like anooblet and audiofly who no matter what they are there - ready and listening - at the objective and doing the roles that they do - rather then this generation of XP and KD farmers.
There is no longer any cohesion, no incentive , no "push" , no unison. People following orders for others to just sheep around the place. Random numbers of random squads and colors just running amok around the base as if they are one man armies to moan that there is no medics to heal them or no engineers to give them ammo so that they may proceed to better their K/D ratio.
I have taken a step-back and had a good look at how BRTD is now, compared to what it used to be like - its going down hill. You know what they say, you cut off the head of the snake - the body dies - we have lost the majority of our seniors in one way or another - held together by the few who now feel burnt out and pushed-away because people feel the need to be ungrateful.
We can keep temporary fixing the problem and keep the recruits flooding in, but our backbone and core is dieing. We will turn out as a public outfit as there will just end up being an outfit of randomers brought together under the same banner. We will turn into what DIG was at its start. When all the seniors have left because they see things falling a part around them whilst the normal member carries on jogging as if nothing is happening to find the whole BRTD around them suddenly fall down.
Now i may be making it out worser then it really is - so be it. But things need to change in BRTD, it seems we are getting complacent, getting too high above others, descended into xp/kd farmers. I thought BRTD was a community, not some outfit of farmers who play "the best farm". What happened to the squad-play of beta where everyone did not care about kd or score and just the game play as a team?.
It has been said - many of times that we can do this/that/the other, but in the end it all amounts to one problem.
People wanting to take charge......
People take up squad leading - end up getting burnt out over time , people run incentives - people become ungrateful and said person gets pushed away, people make suggestions - it falls a a part or is ignored , people give ideas on whats going wrong and right - but is never taken in the right way by others. People get frustrated, so they step up and take charge - but others do not like it - that person then gets burnt out.
People seem not to want responsibility, because in BRTD it seems hard to get someone to help / take over when someone becomes burnt out. I could not care less if the squad leader is good or bad and that people do not like his/her decisions - at the end of the day they have bothered themselves to help you!.
What i think needs to change :
# Proper TRIALS of recruits. - We do propper trials, we set people aside at the end of the week and interview them, before even accepting them on a trial we talk to them. Hell we do not know who the hell these people are. We seem to be in a culture of "we need more numbers" - because we are loosing seniors. I saw we do not close recruiting - just get more in depth. We recruit more recruiters who take their trialists under their wing. We should become more selective in our choices. We should monitor their activity, their behavior.
# Learning the basics of a squad, not a platoon. - Follwoing the squad leader, sticking on their arse, going where they go - do what they do. Play together, increase team-play. Learn one anothers voices, their strengths - their weaknesses - then work together to negate it. Once the basics of squads are learnt and drilled - form a platoon. Two squads of highly - capable squads who can work together within their own squad as well as together on a unified direction. (Of waypoint) You stick with your squad - you help your squad. You work together to achieve more then running around alone like headless chickens.
Note : Nice to see many Max-snakes run past me several times yesterday - i can garuntee that was roflsky, please do more - just not always in maxes
# Getting our house in order - We strengthen our core group, our backbone - our fall back point. We recruit more people into more "administration" positions rather then "leading". For example we are currently low on recruiters, HR , and the likes. We spread the workload - we give more rights to certain people so that they may take charge without facing prosecution. A bit cheesy but - ask what you can do for your outfit - not what it can do for you. Our core group is dieing - and by that i mean ps1 / beta players. Recruits should aspire to be like audiofly, anooblet , sharpe , bpostal , and everyone else who have these qualities fitting of BRTD. BRTD has a history, learn from it through its mistakes and errors we better ourselves. Learn from their experiences, and it kills me to see people in the outfit only 1/2 weeks-in the outfit to suggest / tell whats going wrong with BRTD and how x, y, and z should be done or how "they would do it".
For the sake of the argument, we can not get better without making mistakes. We need to radically change a few things - and by that i mean we need to test new ideas - if they do not work. Then fine, its to be the bin with it. If it works, we capitalise on it. For example - 12 man squads IT WORKS. Why there is objection to it i do not know, but a little birdy tells me that its due to people thinking that a squad working AS A SQUAD "gets everyone killed" or its inefficient or w/e. People will moan about the fact that people will have to constantly move squads in a platoon to clear out alpha.
So to negate all the dramas i suggest the following - and i fear its been repeating in thousands of other threads.
Reaper 1 - 24 man platoon
Alpha - 12 man room (Advertised as www.BRTD.net Reaper 1 (Alpha)
Bravo - 12 man room (Advertised as www.BRTD.net Reaper 1 (Bravo)
Reaper 2 - 48 man platoon
Alpha - 12 man room (Advertised as www.BRTD.net Reaper 1 (Alpha)
bravo - 12 man room (Advertised as www.BRTD.net Reaper 1 (Bravo)
charlie - 12 man room (Advertised as www.BRTD.net Reaper 1 (Charlie)
delta - 12 man room (Advertised as www.BRTD.net Reaper 1 (Delta)
With each squad either advertised in a platoon individually (it can be done) or even separable outside of a platoon, This will negate the need to "clear out alpha" and people getting confused because the clear out has happened and they have moved to a different squad then before you know it. You have random numbers/colors everywhere.
However, one problem - as said above. People willing to take charge. A lack of squad leaders, we are too burnt out. Until we can get our house in order the person in charge will lead the "squads" as a PL. If we could get a SL in each 12 man room - then so be it. But if not then the platoon leader will shout to all sub-channels and lead them all. A person will be nominated / volunteer to be the beacon guy / waypoint man. But will follow orders from the platoon leader who will "shout" into the other channels, whilst leading the squad he is in. This works because, it will strengten peoples thoughts towards taking on responsibility, it gets people used to following the correct waypoints and realize that the PL WP is just a marker for the general area and that their green waypoint is the objective.
The above may not work , but who knows - until we try it we can not be so sure.
Sorry for what appears to be a long and ranting post - it is not meant to be. Please feel free to criticize anything you think needs changing. Have a good bitch about it. We wont better ourselves until we work on whats going wrong.
There was no need to call clear comms constantly for it to be called and people still chatter away and have to be reminded several times over and over, sundy buses were ready and full with 12 people before the base flipped, volunteers were a plenty and everyone was on the same page. Squads followed their #1 slot - the SL and we snaked across the expanse of indar in 4 little "snakes" accomplishing things it takes us hours to do now. Medics were there, engineers were there.... AA was up - "i am with you" "don't tap ill get you" "so and so behind you!" "bravo 6 needs ammo!" "bravo 4 coming!"
Back in the day when mumble chat was more active then today - but nobody cared because it was critical. Without communication nothing is achieved. Now it seems that people dare not speak in game terms. If they do speak - its some random crap which throws people off what is trying to be achieved. 70% of the platoon is working and the rest is having "story time" with the usual "loud" suspects.
We have gone from 48 man platoons, to 24 - to trialing 12 man squads, i don't care for sub-arguments or the like but 12 man squads are the way forward.
We should have gone from 12, 24, to 48 - NOT the other way around. Half the BRTD playerbase can not even play as a squad never mind a platoon!
What i am trying to get at - is that we need to go back to beta. In terms of ethos and game-awareness. Our beta-backbone player wise is lowering at a rapid pace -swamped with recruits and there is hardly anyone for these recruits to aspire to be-like. People like anooblet and audiofly who no matter what they are there - ready and listening - at the objective and doing the roles that they do - rather then this generation of XP and KD farmers.
There is no longer any cohesion, no incentive , no "push" , no unison. People following orders for others to just sheep around the place. Random numbers of random squads and colors just running amok around the base as if they are one man armies to moan that there is no medics to heal them or no engineers to give them ammo so that they may proceed to better their K/D ratio.
I have taken a step-back and had a good look at how BRTD is now, compared to what it used to be like - its going down hill. You know what they say, you cut off the head of the snake - the body dies - we have lost the majority of our seniors in one way or another - held together by the few who now feel burnt out and pushed-away because people feel the need to be ungrateful.
We can keep temporary fixing the problem and keep the recruits flooding in, but our backbone and core is dieing. We will turn out as a public outfit as there will just end up being an outfit of randomers brought together under the same banner. We will turn into what DIG was at its start. When all the seniors have left because they see things falling a part around them whilst the normal member carries on jogging as if nothing is happening to find the whole BRTD around them suddenly fall down.
Now i may be making it out worser then it really is - so be it. But things need to change in BRTD, it seems we are getting complacent, getting too high above others, descended into xp/kd farmers. I thought BRTD was a community, not some outfit of farmers who play "the best farm". What happened to the squad-play of beta where everyone did not care about kd or score and just the game play as a team?.
It has been said - many of times that we can do this/that/the other, but in the end it all amounts to one problem.
People wanting to take charge......
People take up squad leading - end up getting burnt out over time , people run incentives - people become ungrateful and said person gets pushed away, people make suggestions - it falls a a part or is ignored , people give ideas on whats going wrong and right - but is never taken in the right way by others. People get frustrated, so they step up and take charge - but others do not like it - that person then gets burnt out.
People seem not to want responsibility, because in BRTD it seems hard to get someone to help / take over when someone becomes burnt out. I could not care less if the squad leader is good or bad and that people do not like his/her decisions - at the end of the day they have bothered themselves to help you!.
What i think needs to change :
# Proper TRIALS of recruits. - We do propper trials, we set people aside at the end of the week and interview them, before even accepting them on a trial we talk to them. Hell we do not know who the hell these people are. We seem to be in a culture of "we need more numbers" - because we are loosing seniors. I saw we do not close recruiting - just get more in depth. We recruit more recruiters who take their trialists under their wing. We should become more selective in our choices. We should monitor their activity, their behavior.
# Learning the basics of a squad, not a platoon. - Follwoing the squad leader, sticking on their arse, going where they go - do what they do. Play together, increase team-play. Learn one anothers voices, their strengths - their weaknesses - then work together to negate it. Once the basics of squads are learnt and drilled - form a platoon. Two squads of highly - capable squads who can work together within their own squad as well as together on a unified direction. (Of waypoint) You stick with your squad - you help your squad. You work together to achieve more then running around alone like headless chickens.
Note : Nice to see many Max-snakes run past me several times yesterday - i can garuntee that was roflsky, please do more - just not always in maxes
# Getting our house in order - We strengthen our core group, our backbone - our fall back point. We recruit more people into more "administration" positions rather then "leading". For example we are currently low on recruiters, HR , and the likes. We spread the workload - we give more rights to certain people so that they may take charge without facing prosecution. A bit cheesy but - ask what you can do for your outfit - not what it can do for you. Our core group is dieing - and by that i mean ps1 / beta players. Recruits should aspire to be like audiofly, anooblet , sharpe , bpostal , and everyone else who have these qualities fitting of BRTD. BRTD has a history, learn from it through its mistakes and errors we better ourselves. Learn from their experiences, and it kills me to see people in the outfit only 1/2 weeks-in the outfit to suggest / tell whats going wrong with BRTD and how x, y, and z should be done or how "they would do it".
For the sake of the argument, we can not get better without making mistakes. We need to radically change a few things - and by that i mean we need to test new ideas - if they do not work. Then fine, its to be the bin with it. If it works, we capitalise on it. For example - 12 man squads IT WORKS. Why there is objection to it i do not know, but a little birdy tells me that its due to people thinking that a squad working AS A SQUAD "gets everyone killed" or its inefficient or w/e. People will moan about the fact that people will have to constantly move squads in a platoon to clear out alpha.
So to negate all the dramas i suggest the following - and i fear its been repeating in thousands of other threads.
Reaper 1 - 24 man platoon
Alpha - 12 man room (Advertised as www.BRTD.net Reaper 1 (Alpha)
Bravo - 12 man room (Advertised as www.BRTD.net Reaper 1 (Bravo)
Reaper 2 - 48 man platoon
Alpha - 12 man room (Advertised as www.BRTD.net Reaper 1 (Alpha)
bravo - 12 man room (Advertised as www.BRTD.net Reaper 1 (Bravo)
charlie - 12 man room (Advertised as www.BRTD.net Reaper 1 (Charlie)
delta - 12 man room (Advertised as www.BRTD.net Reaper 1 (Delta)
With each squad either advertised in a platoon individually (it can be done) or even separable outside of a platoon, This will negate the need to "clear out alpha" and people getting confused because the clear out has happened and they have moved to a different squad then before you know it. You have random numbers/colors everywhere.
However, one problem - as said above. People willing to take charge. A lack of squad leaders, we are too burnt out. Until we can get our house in order the person in charge will lead the "squads" as a PL. If we could get a SL in each 12 man room - then so be it. But if not then the platoon leader will shout to all sub-channels and lead them all. A person will be nominated / volunteer to be the beacon guy / waypoint man. But will follow orders from the platoon leader who will "shout" into the other channels, whilst leading the squad he is in. This works because, it will strengten peoples thoughts towards taking on responsibility, it gets people used to following the correct waypoints and realize that the PL WP is just a marker for the general area and that their green waypoint is the objective.
The above may not work , but who knows - until we try it we can not be so sure.
Sorry for what appears to be a long and ranting post - it is not meant to be. Please feel free to criticize anything you think needs changing. Have a good bitch about it. We wont better ourselves until we work on whats going wrong.