COOP was GOON and MOX. So we were the second best Miller outfit, but the best single Miller outfit
Look at the OP DNA, with Steve taking the final spot, as both, igor, Zorkos and juggs couldn't make it.BTW, can someone post the Infantry roster for Miller?
There is a GOON and M0X on there as well. How did they have COOP in addition to GOON and MoX?
Look at the OP DNA, with Steve taking the final spot, as both, igor, Zorkos and juggs couldn't make it.
Yea all that hype about serious tactics, 2h before meetings, special TS blabla like a super MLG PRO competition and then it turns out to be a joke with 200ms ping difference (at best) and one side switching to a working TS while the others have to deal somehow. Sorry but worst managed SS I've seen so far.I certainly learned that I am never going to participate in serversmash against the yanks again. Horrible latency.
Please specify then, because of all the SS's I've been part of, this one was by far the most prepared one from my perspective. There were at least 6(!) 2hour+ Miller prep meetings that involved our ground squad, including a squad/platoon training (where you didn't show up btw), two versions of our general strategy plan, three versions of our platoon opening plan (@bpostal spend a shitload of time on this), @Edgewalkr running NC prep squads, our chars already being pre-certed and last but not least, this was actually the first time we all reported in at least 2 hours before the match.Sorry but worst managed SS I've seen so far.
Well yes the preparation was good but the quality of management shines in the worst moment, which is the TS breakdown. Everyone was left alone by the high management trying to fix the problem. A announcement would be nice, a quick made backup plan and clarification about switching to each own voice comm (because they had rules using other voice comms were forbidden). But the main problem is not that they didn't do as expected, the problem was they did nothing. I didn't hear a single word/chat/comment whatsoever about what is happening now.Please specify then, because of all the SS's I've been part of, this one was by far the most prepared one from my perspective. There were at least 6(!) 2hour+ Miller prep meetings that involved our ground squad, including a squad/platoon training (where you didn't show up btw), two versions of our general strategy plan, three versions of our platoon opening plan (@bpostal spend a shitload of time on this), @Edgewalkr running NC prep squads, our chars already being pre-certed and last but not least, this was actually the first time we all reported in at least 2 hours before the match.
The unexpected TS break-down did screw us up, but it's unfair to blame that on "worst managed". And in-game, Miller's command structure eventually recovered from this. Connery played better but that's not the same as Miller being "worst managed". We actually played a lot better than the lost matches against Mattherson and Cobalt, were our general strategy already completely sucked from the get-go.
Long story short: Don't send 2 squads to clear out 2 squads. Send the entire platoon and zerg the fuck outta some place. Zerg is the name of the game and you gotta be quick about it.