BRTD has once again participated in Planetside 2's Outfit Wars, this time in its third Alpha iteration. Our first two matches, against 1RPC and DIGT and then FRMD and DIGT, were difficult and neither was a full win for BRTD. We improved our tactics and in the next two matches, facing ARAY and EDIM and then HRGC and VCBC.
In a single evening for the first time, BRTD has cleared both Sapphiron and Kel'Thuzad! This means we've cleared all raid content in Classic- and soon TBC will be here Lastly Rautell has decided to take things a bit more slow and as such this was his last raid in classic, what a way to end it mate!
Hello Citizens, due to the stability of 3.9 and fixes in the upcoming 3.9.1, BRTD will be returning to regular scheduled ops/events nights in Star Citizen. We will split the night into two parts; 19:30-20:00 - The first half hour will be for the 'Electronic Access' (Arena Commander and Star Marine) game modes. One of the two will be chosen for the first ops and then rotate between them for each subsequent ops. What we do in the game modes; Star Marine's Elimination or Last Stand, and Arena Commander's Battle Royale, Squadron Battle, and Swarm, will be decided just prior to the op. 20:00-22:00 - The remainder of the op will be spent in the PU (Persistent Universe) with a focus on a relaxed and social setting, urging players to pursue their own in-game goals with a good mix of solo and sub-group players (miners, bounty hunters, traders, etc). If comms gets too cluttered those in noisy sub-groups would be urged to join a separate channel (i.e; a MOLE mining crew taking up the...
Mobilize your Outfit and gear up for deployment, soldiers, Escalation is inbound and the war for Auraxis will be forever changed! Camaraderie, teamplay, and scale are the bedrock principles PlanetSide 2 is built upon, and the new Escalation game update aims to reinforce all three of them. This massive game update introduces new content for players of all levels, creates a deeper experience for our most dedicated player communities, and adds strategic depth and communal goals to PlanetSide 2 gameplay. Escalation is scheduled to launch on PC live servers on Wednesday, February 19, 2020. It will be available TOMORROW, Friday February 7, at 2:00 PM PST to play on the Public Test...
New Respawn System, Spawn Hopping is hopefully outdated with a lot more freedom about how and where you redeploy to (prioritizes under-pop fights with instant respawns/the frontline and after a delay, allows spawning in any owned hex). It also doesn't force you off of over popped fights anymore.
HIVES are coming back as a new alert, REFINE AND RELOAD. The idea is that you mine and dump at a centralized set of locations (once full, they move/respawn). The faction that mines/ dump the most, wins and gets access to a Valk/ANT hybrid (called a WASP). When full, HIVEs launch into orbit destroying anything over them. There are always two HIVEs active.
The Wasp currently has a chin mining turret, afterburners AND pilot controlled anti-armour rocket pods (on a Valk chassis currently). The idea is to try to introduce a new "variant" vehicles as alert rewards. These would come fully "certed" with...
Thursday night ops are where BRTD’s finest PL’s, SL’s and members get together to conquer and regain territories on Auraxis. All members are welcome (especially recruits) the event is held for two hours, every Thursday between 20:00 – 22:00 GMT (12:00 – 14:00 PDT | 15:00 – 17:00 EDT) See you on the battlefield soldier!
Hi folks, @ksagamer n'company have made videos look like a lot of fun to make so I spent a few nights collecting some footage and another couple of evenings editing them whilst I was stuck in a hotel.
Although the gameplay is ritual sudoku inducing I did have a LOTof fun with the editing, trying to get smooth transitions, sound synced and reasonable captions. If you've not tried it, I highly recommend it. Next up, find a decent font pack (and learn how to shoot)!